Helpful tips in creating functunalities

Here are some tips in how to create a new functionality, according to me: If you have something that is not so simple, write pseudocode...

Friday, August 19, 2016

Unity errors: Why you should not use static gameobjects for several scenes

It's because they get deleted every scene. You're supposed to use DontDestroyOnLoad method.

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The Art of Game Development

The Art of Game Development
A Guide for Beginners (eBook)