Helpful tips in creating functunalities

Here are some tips in how to create a new functionality, according to me: If you have something that is not so simple, write pseudocode...

Sunday, March 13, 2016

Skills in RPG games

I'd like to now talk about the skills they use in RPG games. Here are the types:

Damage skill- A skill used to damage someone. It can be physical(close-up or projectile) or magical.

Healing skill- A skill used to heal someone's hit points.

Buff someone- Enhance someone

Debuff someone- Make someone weaker

Remove buff- Remove someone's advantages/enhancements

Remove debuffs- Remove someone's disadvantage/weakness

Summon something- Self-explanatory; you summon a monster or something.

If you want to create a skill, you must balance it. You can't have one skill to be OP(overpowered). If a skill is more powerful than another one, you must restrict it in some ways. Like give it a cooldown which makes you unable to use the skill sometimes and/or make it use more MP and/or TP. I thought that this SNES Dragon Ball Z game Super Gokuden wasn't well-made in it's battle when you could just power up and use your strongest attack, your signature move, to just keep shooting at your enemy. I really think they should've limited this ability as it could be abused(and probably was).

No comments:

Post a Comment

The Art of Game Development

The Art of Game Development
A Guide for Beginners (eBook)